![]() ![]() they didnt wont change there way so rage quit, it no diffrent then nioh/nioh 2 and DS games. I have played this kind of game numerous times before now and it is starting to feel just a bit tired for me. Even if the game had been technically competent then I would still not have bought it as it feels very derivative and uninspired. I got to try it rather than wasting my money buying it. ![]() I don't see why developers can't add difficulty levels even in Dark Souls-clones. Combat is okay but I am not a fan of games that are hard just for the sake of being hard. The story and cutscenes are passable but I'll be honest here, I kept wanting to skip many of them as they are just not that engrossing to watch. ![]() companions along for the ride and these change up with every level. The game itself plays very much like Nioh 2, only you now have A.I. I swear some of the assets look like they've been taken straight out of both Nioh games. Art direction is fine, I guess, but the environments all feel very generic and overfamiliar. Turning it off fixes this but makes the already bland graphics look even more bland. There is also a weird issue with ambient occlusion causing the screen to flash white. Visually the game is average at best with the character creator showcasing detailed modelling and extensive options but in-game the dated engine has obvious LOD issues, pop in and even shadows drawing in mid-distance even on the highest settings. The game has a horrid heavy feel to it and never feels like it is running at 60 fps despite what the overlay is telling me. Technically, the game is a mess in my experience with wonky frametimes (which can be partly fixed with RTSS and a 60 fps cap) and some bizarre framerate dips. I finally managed to get this game downloaded and running on GamePass (which feels like a monumental achievement, I can tell you!) and played about 3-4 hours of it over the weekend. ![]()
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